01
Pins that land on pixels
Drop a pin anywhere. It binds to the layer under it, not to an x and a y. Move the layer, resize the artboard, ship three revisions, and the thread is still on the button it was always about.
Marlow / Home v24
Design collaboration and handoff
One canvas your whole team paints on. Comments stick to the layer they're about, not to a coordinate. Specs come out the other side as real code, not a screenshot and a prayer.
Free for two canvases. No card, no trial clock.
Fig. 01
Untitled (Four Pigments in Water)
Live fluid simulation. Cyan, magenta, yellow and indigo, subtractive, on paper. Move your pointer to paint.
Solving
Studios painting in Gouache
What's different
Every design tool lets you leave a comment. The comment is usually a pin on a screenshot of a thing that has since moved. Ours doesn't do that.
01
Drop a pin anywhere. It binds to the layer under it, not to an x and a y. Move the layer, resize the artboard, ship three revisions, and the thread is still on the button it was always about.
Marlow / Home v24
02
Live cursors, live selection, live threads. There's nothing to merge because there was never a second copy. You're both already standing in front of the same sheet.
03
Click a layer, get the tokens it actually uses. Real variables from your system, not hex values scraped off a flattened PNG. Copy as CSS, Swift or Compose.
04
Every save is a frame. Scrub the strip, see exactly what moved, and pull one layer back to Tuesday without reverting the whole file.
05
Set the grid, the type ramp and the token set once. Gouache flags the layer that wandered off before an engineer has to open a bug about it.
The canvas
No exports. No folder called final with four things in it. The engineer opens the canvas the designer is still painting on and reads the spec off the layer they clicked.
Layers
Marlow Studio
Paper &
pigment.
A working archive of things we made wet and let dry in public.
Start a canvas CTA · PellHandoff CTA
/* Hero / CTA, from Marlow tokens */ .cta { background: var(--ink-900); color: var(--paper-50); border-radius: 999px; padding: 14px 26px; font-family: "Hanken Grotesk"; font-size: 15px; font-weight: 500; letter-spacing: -0.005em; }
One address
The canvas has a URL. That URL is the design, the conversation and the spec. Send it and you're done sending things.
No stale copies
Nothing is exported, so nothing goes out of date. The worst thing that can happen is somebody sees the work in progress.
Reads live
The spec panel isn't a snapshot. It queries the layer. Change the token and the panel changes while you're looking at it.
Pricing
Sketch
$0forever
For trying it, and for the small stuff that never becomes big.
Studio
$18per editor / month
For teams that ship on a clock and argue in public.
Atelier
Custom
For orgs where the design tool has to answer to a security team.
Billed yearly or monthly, cancel whenever. Viewers and commenters are always free.
A canvas takes about ten seconds to start. Bring one file, one engineer, and one argument you're tired of having in Slack.
Free for two canvases. No card, no trial clock.